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Interactive Installation

Star Vale - Museum Exhibit (Beijing 798)

It's 2:30 in the morning, and you yearn for an escape from the throngs, whether it's for smoke or silent tears. You crave a realm of light that's exclusively yours, a return to the simplicity of childhood, or more precisely, the rediscovery of childhood's pure happiness. It's astonishing how life brims with overlooked daily joys. 

We observe the laws of nature, honing our understanding to unveil its visual representations. The mere motion of a small windmill under the starry sky initiates a cascade of effects. As the windmill turns, it triggers the black-and-white touchpad's sensors, which, in turn, transmit data to an Arduino controller. This data is harnessed to illuminate the entire installation with a mesmerizing LED glow, creating a beautiful interaction with nature and a return to our roots.

My role:

Interaction design, Arduino coding, and electric circuit fabrication.

Minnisota DNR State Fair 

Educational interactive game for Minnesota Department of Natural Resources

Current challenge:

The Minnesota Department of Natural Resources (MN DNR) hosts the Minnesota State Fair goers in their building each year. An existing touch screen experience focused on how and why to remove invasive species after recreation. However, most visitors did not engage with the content.

My role:

I was in charge of designing the interactive game experience when I was in FableVision Studio. This experience was later refined, developed, and delivered by Drumminhands Design.


I designed a custom game where visitors hold a hose, power washer, boot brush, and glove. Visitors are timed on how fast they can clean an ATV, hiking boots, and motorboat. The handheld tools become input devices during the game. Visitor engagement is up and visitors are asking about invasive species.

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Fondation Beyeler - Project 13

Art challenge for 13-year-olds (Basel, Switzerland)

Fondation Beyeler Museum targets the untapped demographic of young teenagers through Project 13. With the premise that something special about 13-year-olds helps keep the Fondation Beyeler Museum alive, Project 13’s first prototype used art challenge cards secretly tucked away in labeled envelopes to ignite ingenuity through simple prompts.


Participants had limited supplies and specific directions, such as “Draw what’s in the window, but only use three colors,” to spark their unique creativity. The responses to the challenge cards varied drastically, demonstrating the infinite possibilities of a well-cultivated imagination. 

My role: 

Poster and card graphic design

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